Physical Quantities  v1.0.0
C++ library of physical quantities, physical models, and units of measure for scientific computing. https://github.com/acodcha/phq
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VectorArea.hpp
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1// Copyright © 2020-2024 Alexandre Coderre-Chabot
2//
3// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
4// models, and units of measure for scientific computing.
5//
6// Physical Quantities is hosted at:
7// https://github.com/acodcha/phq
8//
9// Physical Quantities is licensed under the MIT License:
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24
25#ifndef PHQ_VECTOR_AREA_HPP
26#define PHQ_VECTOR_AREA_HPP
27
28#include <array>
29#include <cstddef>
30#include <functional>
31#include <ostream>
32
33#include "Angle.hpp"
34#include "Area.hpp"
35#include "DimensionalVector.hpp"
36#include "Direction.hpp"
37#include "Unit/Area.hpp"
38#include "Vector.hpp"
39
40namespace PhQ {
41
42/// \brief Three-dimensional Euclidean vector area. Contains three components in Cartesian
43/// coordinates: x, y, and z. A vector area is an oriented area; it is the three-dimensional
44/// Euclidean vector representation of an area. Any closed surface has a vector area: it is the
45/// surface integral of its surface normal direction. For the scalar components of a vector area or
46/// for the magnitude of a vector area, see PhQ::Area.
47template <typename NumericType = double>
48class VectorArea : public DimensionalVector<Unit::Area, NumericType> {
49public:
50 /// \brief Default constructor. Constructs a vector area with an uninitialized value.
51 VectorArea() = default;
52
53 /// \brief Constructor. Constructs a vector area with a given value expressed in a given area
54 /// unit.
56 : DimensionalVector<Unit::Area, NumericType>(value, unit) {}
57
58 /// \brief Constructor. Constructs a vector area from a given set of area components.
60 : VectorArea<NumericType>({x.Value(), y.Value(), z.Value()}) {}
61
62 /// \brief Constructor. Constructs a vector area from a given area and direction.
63 constexpr VectorArea(const Area<NumericType>& area, const Direction<NumericType>& direction)
64 : VectorArea<NumericType>(area.Value() * direction.Value()) {}
65
66 /// \brief Destructor. Destroys this vector area.
67 ~VectorArea() noexcept = default;
68
69 /// \brief Copy constructor. Constructs a vector area by copying another one.
70 constexpr VectorArea(const VectorArea<NumericType>& other) = default;
71
72 /// \brief Copy constructor. Constructs a vector area by copying another one.
73 template <typename OtherNumericType>
74 explicit constexpr VectorArea(const VectorArea<OtherNumericType>& other)
75 : VectorArea(static_cast<Vector<NumericType>>(other.Value())) {}
76
77 /// \brief Move constructor. Constructs a vector area by moving another one.
78 constexpr VectorArea(VectorArea<NumericType>&& other) noexcept = default;
79
80 /// \brief Copy assignment operator. Assigns this vector area by copying another one.
81 constexpr VectorArea<NumericType>& operator=(const VectorArea<NumericType>& other) = default;
82
83 /// \brief Copy assignment operator. Assigns this vector area by copying another one.
84 template <typename OtherNumericType>
86 this->value = static_cast<Vector<NumericType>>(other.Value());
87 return *this;
88 }
89
90 /// \brief Move assignment operator. Assigns this vector area by moving another one.
91 constexpr VectorArea<NumericType>& operator=(VectorArea<NumericType>&& other) noexcept = default;
92
93 /// \brief Statically creates a vector area of zero.
94 [[nodiscard]] static constexpr VectorArea<NumericType> Zero() {
96 }
97
98 /// \brief Statically creates a vector area from the given x, y, and z Cartesian components
99 /// expressed in a given area unit.
100 template <Unit::Area Unit>
101 [[nodiscard]] static constexpr VectorArea<NumericType> Create(
102 const NumericType x, const NumericType y, const NumericType z) {
104 ConvertStatically<Unit::Area, Unit, Standard<Unit::Area>>(Vector<NumericType>{x, y, z})};
105 }
106
107 /// \brief Statically creates a vector area from the given x, y, and z Cartesian components
108 /// expressed in a given area unit.
109 template <Unit::Area Unit>
110 [[nodiscard]] static constexpr VectorArea<NumericType> Create(
111 const std::array<NumericType, 3>& x_y_z) {
113 ConvertStatically<Unit::Area, Unit, Standard<Unit::Area>>(Vector<NumericType>{x_y_z})};
114 }
115
116 /// \brief Statically creates a vector area with a given value expressed in a given area unit.
117 template <Unit::Area Unit>
118 [[nodiscard]] static constexpr VectorArea<NumericType> Create(const Vector<NumericType>& value) {
120 ConvertStatically<Unit::Area, Unit, Standard<Unit::Area>>(value)};
121 }
122
123 /// \brief Returns the x Cartesian component of this vector area.
124 [[nodiscard]] constexpr Area<NumericType> x() const noexcept {
125 return Area<NumericType>{this->value.x()};
126 }
127
128 /// \brief Returns the y Cartesian component of this vector area.
129 [[nodiscard]] constexpr Area<NumericType> y() const noexcept {
130 return Area<NumericType>{this->value.y()};
131 }
132
133 /// \brief Returns the z Cartesian component of this vector area.
134 [[nodiscard]] constexpr Area<NumericType> z() const noexcept {
135 return Area<NumericType>{this->value.z()};
136 }
137
138 /// \brief Returns the magnitude of this vector area.
139 [[nodiscard]] Area<NumericType> Magnitude() const {
140 return Area<NumericType>{this->value.Magnitude()};
141 }
142
143 /// \brief Returns the direction of this vector area.
145 return this->value.Direction();
146 }
147
148 /// \brief Returns the angle between this vector area and another one.
149 [[nodiscard]] PhQ::Angle<NumericType> Angle(const VectorArea<NumericType>& vector_area) const {
150 return PhQ::Angle<NumericType>{*this, vector_area};
151 }
152
153 constexpr VectorArea<NumericType> operator+(const VectorArea<NumericType>& vector_area) const {
154 return VectorArea<NumericType>{this->value + vector_area.value};
155 }
156
157 constexpr VectorArea<NumericType> operator-(const VectorArea<NumericType>& vector_area) const {
158 return VectorArea<NumericType>{this->value - vector_area.value};
159 }
160
161 constexpr VectorArea<NumericType> operator*(const NumericType number) const {
162 return VectorArea<NumericType>{this->value * number};
163 }
164
165 constexpr VectorArea<NumericType> operator/(const NumericType number) const {
166 return VectorArea<NumericType>{this->value / number};
167 }
168
169 constexpr void operator+=(const VectorArea<NumericType>& vector_area) noexcept {
170 this->value += vector_area.value;
171 }
172
173 constexpr void operator-=(const VectorArea<NumericType>& vector_area) noexcept {
174 this->value -= vector_area.value;
175 }
176
177 constexpr void operator*=(const NumericType number) noexcept {
178 this->value *= number;
179 }
180
181 constexpr void operator/=(const NumericType number) noexcept {
182 this->value /= number;
183 }
184
185private:
186 /// \brief Constructor. Constructs a vector area with a given value expressed in the standard area
187 /// unit.
188 explicit constexpr VectorArea(const Vector<NumericType>& value)
189 : DimensionalVector<Unit::Area, NumericType>(value) {}
190};
191
192template <typename NumericType>
193inline constexpr bool operator==(
194 const VectorArea<NumericType>& left, const VectorArea<NumericType>& right) noexcept {
195 return left.Value() == right.Value();
196}
197
198template <typename NumericType>
199inline constexpr bool operator!=(
200 const VectorArea<NumericType>& left, const VectorArea<NumericType>& right) noexcept {
201 return left.Value() != right.Value();
202}
203
204template <typename NumericType>
205inline constexpr bool operator<(
206 const VectorArea<NumericType>& left, const VectorArea<NumericType>& right) noexcept {
207 return left.Value() < right.Value();
208}
209
210template <typename NumericType>
211inline constexpr bool operator>(
212 const VectorArea<NumericType>& left, const VectorArea<NumericType>& right) noexcept {
213 return left.Value() > right.Value();
214}
215
216template <typename NumericType>
217inline constexpr bool operator<=(
218 const VectorArea<NumericType>& left, const VectorArea<NumericType>& right) noexcept {
219 return left.Value() <= right.Value();
220}
221
222template <typename NumericType>
223inline constexpr bool operator>=(
224 const VectorArea<NumericType>& left, const VectorArea<NumericType>& right) noexcept {
225 return left.Value() >= right.Value();
226}
227
228template <typename NumericType>
229inline std::ostream& operator<<(std::ostream& stream, const VectorArea<NumericType>& vector_area) {
230 stream << vector_area.Print();
231 return stream;
232}
233
234template <typename NumericType>
236 const NumericType number, const VectorArea<NumericType>& vector_area) {
237 return vector_area * number;
238}
239
240template <typename NumericType>
242 : Direction<NumericType>(vector_area.Value()) {}
243
244template <typename NumericType>
246 const VectorArea<NumericType>& vector_area_1, const VectorArea<NumericType>& vector_area_2)
247 : Angle<NumericType>(vector_area_1.Value(), vector_area_2.Value()) {}
248
249template <typename NumericType>
251 const Area<NumericType>& area) const {
252 return VectorArea<NumericType>{area, *this};
253}
254
255template <typename NumericType>
257 const Direction<NumericType>& direction) const {
258 return VectorArea<NumericType>{*this, direction};
259}
260
261} // namespace PhQ
262
263namespace std {
264
265template <typename NumericType>
266struct hash<PhQ::VectorArea<NumericType>> {
267 inline size_t operator()(const PhQ::VectorArea<NumericType>& vector_area) const {
268 return hash<PhQ::Vector<NumericType>>()(vector_area.Value());
269 }
270};
271
272} // namespace std
273
274#endif // PHQ_VECTOR_AREA_HPP
Plane angle between two lines or dihedral angle between two planes.
Definition Angle.hpp:130
Angle()=default
Default constructor. Constructs an angle with an uninitialized value.
Surface area or cross-sectional area. Can also represent a scalar component of a vector area or the m...
Definition Area.hpp:71
constexpr Area< NumericType > operator*(const NumericType number) const
Definition Area.hpp:143
constexpr NumericType Value() const noexcept
Value of this physical quantity expressed in its standard unit of measure.
Abstract base class that represents any dimensional vector physical quantity. Such a physical quantit...
std::string Print() const
Prints this physical quantity as a string. This physical quantity's value is expressed in its standar...
static constexpr UnitType Unit()
Standard unit of measure for this physical quantity. This physical quantity's value is stored interna...
PhQ::Vector< NumericType > value
Value of this physical quantity expressed in its standard unit of measure.
constexpr const PhQ::Vector< NumericType > & Value() const noexcept
Value of this physical quantity expressed in its standard unit of measure.
Three-dimensional Euclidean direction vector. Contains three components in Cartesian coordinates: x,...
constexpr Direction()
Default constructor. Initializes a direction to the zero vector.
constexpr Acceleration< NumericType > operator*(const ScalarAcceleration< NumericType > &scalar_acceleration) const
Three-dimensional Euclidean vector area. Contains three components in Cartesian coordinates: x,...
constexpr void operator+=(const VectorArea< NumericType > &vector_area) noexcept
PhQ::Angle< NumericType > Angle(const VectorArea< NumericType > &vector_area) const
Returns the angle between this vector area and another one.
VectorArea(const Vector< NumericType > &value, const Unit::Area unit)
Constructor. Constructs a vector area with a given value expressed in a given area unit.
PhQ::Direction< NumericType > Direction() const
Returns the direction of this vector area.
constexpr void operator/=(const NumericType number) noexcept
constexpr VectorArea< NumericType > & operator=(const VectorArea< NumericType > &other)=default
Copy assignment operator. Assigns this vector area by copying another one.
constexpr VectorArea< NumericType > operator*(const NumericType number) const
constexpr VectorArea< NumericType > operator+(const VectorArea< NumericType > &vector_area) const
~VectorArea() noexcept=default
Destructor. Destroys this vector area.
constexpr VectorArea(const Vector< NumericType > &value)
Constructor. Constructs a vector area with a given value expressed in the standard area unit.
VectorArea()=default
Default constructor. Constructs a vector area with an uninitialized value.
constexpr Area< NumericType > x() const noexcept
Returns the x Cartesian component of this vector area.
constexpr VectorArea< NumericType > & operator=(VectorArea< NumericType > &&other) noexcept=default
Move assignment operator. Assigns this vector area by moving another one.
static constexpr VectorArea< NumericType > Create(const std::array< NumericType, 3 > &x_y_z)
Statically creates a vector area from the given x, y, and z Cartesian components expressed in a given...
static constexpr VectorArea< NumericType > Create(const NumericType x, const NumericType y, const NumericType z)
Statically creates a vector area from the given x, y, and z Cartesian components expressed in a given...
VectorArea(const Area< NumericType > &x, const Area< NumericType > &y, const Area< NumericType > &z)
Constructor. Constructs a vector area from a given set of area components.
constexpr VectorArea< NumericType > operator-(const VectorArea< NumericType > &vector_area) const
constexpr Area< NumericType > z() const noexcept
Returns the z Cartesian component of this vector area.
constexpr VectorArea(VectorArea< NumericType > &&other) noexcept=default
Move constructor. Constructs a vector area by moving another one.
static constexpr VectorArea< NumericType > Create(const Vector< NumericType > &value)
Statically creates a vector area with a given value expressed in a given area unit.
constexpr VectorArea(const Area< NumericType > &area, const Direction< NumericType > &direction)
Constructor. Constructs a vector area from a given area and direction.
static constexpr VectorArea< NumericType > Zero()
Statically creates a vector area of zero.
constexpr VectorArea< NumericType > operator/(const NumericType number) const
constexpr void operator-=(const VectorArea< NumericType > &vector_area) noexcept
constexpr VectorArea< NumericType > & operator=(const VectorArea< OtherNumericType > &other)
Copy assignment operator. Assigns this vector area by copying another one.
constexpr void operator*=(const NumericType number) noexcept
Area< NumericType > Magnitude() const
Returns the magnitude of this vector area.
constexpr Area< NumericType > y() const noexcept
Returns the y Cartesian component of this vector area.
Three-dimensional Euclidean vector. Contains three components in Cartesian coordinates: x,...
Definition Vector.hpp:60
static constexpr Vector< NumericType > Zero()
Statically creates a three-dimensional vector with its x, y, and z Cartesian components initialized t...
Definition Vector.hpp:126
Area
Area units.
Definition Area.hpp:53
Namespace that encompasses all of the Physical Quantities library's content.
std::ostream & operator<<(std::ostream &stream, const Acceleration< NumericType > &acceleration)
constexpr bool operator<(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr bool operator<=(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr bool operator>(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr Acceleration< NumericType > operator*(const NumericType number, const Acceleration< NumericType > &acceleration)
constexpr bool operator==(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr bool operator>=(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr bool operator!=(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept