Physical Quantities  v1.0.0
C++ library of physical quantities, physical models, and units of measure for scientific computing. https://github.com/acodcha/phq
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Force.hpp
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1// Copyright © 2020-2024 Alexandre Coderre-Chabot
2//
3// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
4// models, and units of measure for scientific computing.
5//
6// Physical Quantities is hosted at:
7// https://github.com/acodcha/phq
8//
9// Physical Quantities is licensed under the MIT License:
10// https://mit-license.org
11//
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24
25#ifndef PHQ_FORCE_HPP
26#define PHQ_FORCE_HPP
27
28#include <array>
29#include <cstddef>
30#include <functional>
31#include <ostream>
32
33#include "Angle.hpp"
34#include "DimensionalVector.hpp"
35#include "Direction.hpp"
36#include "PlanarForce.hpp"
37#include "ScalarForce.hpp"
38#include "Unit/Force.hpp"
39#include "Vector.hpp"
40
41namespace PhQ {
42
43// Forward declaration for class PhQ::Force.
44template <typename NumericType>
45class Traction;
46
47/// \brief Three-dimensional Euclidean force vector. Contains three components in Cartesian
48/// coordinates: x, y, and z. For a two-dimensional Euclidean force vector in the XY plane, see
49/// PhQ::PlanarForce. For scalar force components or for the magnitude of a force vector, see
50/// PhQ::ScalarForce.
51template <typename NumericType = double>
52class Force : public DimensionalVector<Unit::Force, NumericType> {
53public:
54 /// \brief Default constructor. Constructs a force vector with an uninitialized value.
55 Force() = default;
56
57 /// \brief Constructor. Constructs a force vector with a given value expressed in a given force
58 /// unit.
60 : DimensionalVector<Unit::Force, NumericType>(value, unit) {}
61
62 /// \brief Constructor. Constructs a force vector from a given set of scalar force components.
65 : Force<NumericType>({x.Value(), y.Value(), z.Value()}) {}
66
67 /// \brief Constructor. Constructs a force vector from a given scalar force magnitude and
68 /// direction.
69 constexpr Force(
70 const ScalarForce<NumericType>& scalar_force, const Direction<NumericType>& direction)
71 : Force<NumericType>(scalar_force.Value() * direction.Value()) {}
72
73 /// \brief Constructor. Constructs a force vector from a given planar force vector in the XY
74 /// plane. This force vector's z-component is initialized to zero.
75 explicit constexpr Force(const PlanarForce<NumericType>& planar_force)
76 : Force<NumericType>(Vector<NumericType>{planar_force.Value()}) {}
77
78 /// \brief Constructor. Constructs a force vector from a given traction and area using the
79 /// definition of traction.
80 constexpr Force(const Traction<NumericType>& traction, const Area<NumericType>& area);
81
82 /// \brief Destructor. Destroys this force vector.
83 ~Force() noexcept = default;
84
85 /// \brief Copy constructor. Constructs a force vector by copying another one.
86 constexpr Force(const Force<NumericType>& other) = default;
87
88 /// \brief Copy constructor. Constructs a force vector by copying another one.
89 template <typename OtherNumericType>
90 explicit constexpr Force(const Force<OtherNumericType>& other)
91 : Force(static_cast<Vector<NumericType>>(other.Value())) {}
92
93 /// \brief Move constructor. Constructs a force vector by moving another one.
94 constexpr Force(Force<NumericType>&& other) noexcept = default;
95
96 /// \brief Copy assignment operator. Assigns this force vector by copying another one.
97 constexpr Force<NumericType>& operator=(const Force<NumericType>& other) = default;
98
99 /// \brief Copy assignment operator. Assigns this force vector by copying another one.
100 template <typename OtherNumericType>
102 this->value = static_cast<Vector<NumericType>>(other.Value());
103 return *this;
104 }
105
106 /// \brief Move assignment operator. Assigns this force vector by moving another one.
107 constexpr Force<NumericType>& operator=(Force<NumericType>&& other) noexcept = default;
108
109 /// \brief Statically creates a force vector of zero.
110 [[nodiscard]] static constexpr Force<NumericType> Zero() {
112 }
113
114 /// \brief Statically creates a force vector from the given x, y, and z Cartesian components
115 /// expressed in a given force unit.
116 template <Unit::Force Unit>
117 [[nodiscard]] static constexpr Force<NumericType> Create(
118 const NumericType x, const NumericType y, const NumericType z) {
119 return Force<NumericType>{
120 ConvertStatically<Unit::Force, Unit, Standard<Unit::Force>>(Vector<NumericType>{x, y, z})};
121 }
122
123 /// \brief Statically creates a force vector from the given x, y, and z Cartesian components
124 /// expressed in a given force unit.
125 template <Unit::Force Unit>
126 [[nodiscard]] static constexpr Force<NumericType> Create(
127 const std::array<NumericType, 3>& x_y_z) {
128 return Force<NumericType>{
129 ConvertStatically<Unit::Force, Unit, Standard<Unit::Force>>(Vector<NumericType>{x_y_z})};
130 }
131
132 /// \brief Statically creates a force vector with a given value expressed in a given force unit.
133 template <Unit::Force Unit>
134 [[nodiscard]] static constexpr Force<NumericType> Create(const Vector<NumericType>& value) {
135 return Force<NumericType>{ConvertStatically<Unit::Force, Unit, Standard<Unit::Force>>(value)};
136 }
137
138 /// \brief Returns the x Cartesian component of this force vector.
139 [[nodiscard]] constexpr ScalarForce<NumericType> x() const noexcept {
140 return ScalarForce<NumericType>{this->value.x()};
141 }
142
143 /// \brief Returns the y Cartesian component of this force vector.
144 [[nodiscard]] constexpr ScalarForce<NumericType> y() const noexcept {
145 return ScalarForce<NumericType>{this->value.y()};
146 }
147
148 /// \brief Returns the z Cartesian component of this force vector.
149 [[nodiscard]] constexpr ScalarForce<NumericType> z() const noexcept {
150 return ScalarForce<NumericType>{this->value.z()};
151 }
152
153 /// \brief Returns the magnitude of this force vector.
154 [[nodiscard]] ScalarForce<NumericType> Magnitude() const {
155 return ScalarForce<NumericType>{this->value.Magnitude()};
156 }
157
158 /// \brief Returns the direction of this force vector.
160 return this->value.Direction();
161 }
162
163 /// \brief Returns the angle between this force vector and another one.
164 [[nodiscard]] PhQ::Angle<NumericType> Angle(const Force<NumericType>& force) const {
165 return PhQ::Angle<NumericType>{*this, force};
166 }
167
168 constexpr Force<NumericType> operator+(const Force<NumericType>& force) const {
169 return Force<NumericType>{this->value + force.value};
170 }
171
172 constexpr Force<NumericType> operator-(const Force<NumericType>& force) const {
173 return Force<NumericType>{this->value - force.value};
174 }
175
176 constexpr Force<NumericType> operator*(const NumericType number) const {
177 return Force<NumericType>{this->value * number};
178 }
179
180 constexpr Force<NumericType> operator/(const NumericType number) const {
181 return Force<NumericType>{this->value / number};
182 }
183
184 constexpr Traction<NumericType> operator/(const Area<NumericType>& area) const;
185
186 constexpr void operator+=(const Force<NumericType>& force) noexcept {
187 this->value += force.value;
188 }
189
190 constexpr void operator-=(const Force<NumericType>& force) noexcept {
191 this->value -= force.value;
192 }
193
194 constexpr void operator*=(const NumericType number) noexcept {
195 this->value *= number;
196 }
197
198 constexpr void operator/=(const NumericType number) noexcept {
199 this->value /= number;
200 }
201
202private:
203 /// \brief Constructor. Constructs a force vector with a given value expressed in the standard
204 /// force unit.
205 explicit constexpr Force(const Vector<NumericType>& value)
206 : DimensionalVector<Unit::Force, NumericType>(value) {}
207};
208
209template <typename NumericType>
210inline constexpr bool operator==(
211 const Force<NumericType>& left, const Force<NumericType>& right) noexcept {
212 return left.Value() == right.Value();
213}
214
215template <typename NumericType>
216inline constexpr bool operator!=(
217 const Force<NumericType>& left, const Force<NumericType>& right) noexcept {
218 return left.Value() != right.Value();
219}
220
221template <typename NumericType>
222inline constexpr bool operator<(
223 const Force<NumericType>& left, const Force<NumericType>& right) noexcept {
224 return left.Value() < right.Value();
225}
226
227template <typename NumericType>
228inline constexpr bool operator>(
229 const Force<NumericType>& left, const Force<NumericType>& right) noexcept {
230 return left.Value() > right.Value();
231}
232
233template <typename NumericType>
234inline constexpr bool operator<=(
235 const Force<NumericType>& left, const Force<NumericType>& right) noexcept {
236 return left.Value() <= right.Value();
237}
238
239template <typename NumericType>
240inline constexpr bool operator>=(
241 const Force<NumericType>& left, const Force<NumericType>& right) noexcept {
242 return left.Value() >= right.Value();
243}
244
245template <typename NumericType>
246inline std::ostream& operator<<(std::ostream& stream, const Force<NumericType>& force) {
247 stream << force.Print();
248 return stream;
249}
250
251template <typename NumericType>
253 const NumericType number, const Force<NumericType>& force) {
254 return force * number;
255}
256
257template <typename NumericType>
259 : Direction<NumericType>(force.Value()) {}
260
261template <typename NumericType>
263 : Angle<NumericType>(force1.Value(), force2.Value()) {}
264
265template <typename NumericType>
267 const ScalarForce<NumericType>& scalar_force) const {
268 return Force<NumericType>{scalar_force, *this};
269}
270
271template <typename NumericType>
273 const Direction<NumericType>& direction) const {
274 return Force<NumericType>{*this, direction};
275}
276
277template <typename NumericType>
279 : PlanarForce(PlanarVector<NumericType>{force.Value()}) {}
280
281} // namespace PhQ
282
283namespace std {
284
285template <typename NumericType>
286struct hash<PhQ::Force<NumericType>> {
287 inline size_t operator()(const PhQ::Force<NumericType>& force) const {
288 return hash<PhQ::Vector<NumericType>>()(force.Value());
289 }
290};
291
292} // namespace std
293
294#endif // PHQ_FORCE_HPP
Plane angle between two lines or dihedral angle between two planes.
Definition Angle.hpp:130
Angle()=default
Default constructor. Constructs an angle with an uninitialized value.
Surface area or cross-sectional area. Can also represent a scalar component of a vector area or the m...
Definition Area.hpp:71
constexpr const PhQ::PlanarVector< NumericType > & Value() const noexcept
Value of this physical quantity expressed in its standard unit of measure.
Abstract base class that represents any dimensional vector physical quantity. Such a physical quantit...
std::string Print() const
Prints this physical quantity as a string. This physical quantity's value is expressed in its standar...
static constexpr UnitType Unit()
Standard unit of measure for this physical quantity. This physical quantity's value is stored interna...
PhQ::Vector< NumericType > value
Value of this physical quantity expressed in its standard unit of measure.
constexpr const PhQ::Vector< NumericType > & Value() const noexcept
Value of this physical quantity expressed in its standard unit of measure.
Three-dimensional Euclidean direction vector. Contains three components in Cartesian coordinates: x,...
constexpr Direction()
Default constructor. Initializes a direction to the zero vector.
constexpr Acceleration< NumericType > operator*(const ScalarAcceleration< NumericType > &scalar_acceleration) const
Three-dimensional Euclidean force vector. Contains three components in Cartesian coordinates: x,...
Definition Force.hpp:52
ScalarForce< NumericType > Magnitude() const
Returns the magnitude of this force vector.
Definition Force.hpp:154
constexpr Force< NumericType > operator+(const Force< NumericType > &force) const
Definition Force.hpp:168
constexpr Force< NumericType > operator-(const Force< NumericType > &force) const
Definition Force.hpp:172
constexpr Force< NumericType > & operator=(Force< NumericType > &&other) noexcept=default
Move assignment operator. Assigns this force vector by moving another one.
constexpr ScalarForce< NumericType > z() const noexcept
Returns the z Cartesian component of this force vector.
Definition Force.hpp:149
constexpr void operator/=(const NumericType number) noexcept
Definition Force.hpp:198
constexpr ScalarForce< NumericType > x() const noexcept
Returns the x Cartesian component of this force vector.
Definition Force.hpp:139
constexpr Force(const PlanarForce< NumericType > &planar_force)
Constructor. Constructs a force vector from a given planar force vector in the XY plane....
Definition Force.hpp:75
static constexpr Force< NumericType > Create(const Vector< NumericType > &value)
Statically creates a force vector with a given value expressed in a given force unit.
Definition Force.hpp:134
constexpr Force< NumericType > operator*(const NumericType number) const
Definition Force.hpp:176
constexpr void operator*=(const NumericType number) noexcept
Definition Force.hpp:194
constexpr void operator-=(const Force< NumericType > &force) noexcept
Definition Force.hpp:190
static constexpr Force< NumericType > Zero()
Statically creates a force vector of zero.
Definition Force.hpp:110
constexpr Force< NumericType > & operator=(const Force< NumericType > &other)=default
Copy assignment operator. Assigns this force vector by copying another one.
PhQ::Direction< NumericType > Direction() const
Returns the direction of this force vector.
Definition Force.hpp:159
constexpr Force< NumericType > & operator=(const Force< OtherNumericType > &other)
Copy assignment operator. Assigns this force vector by copying another one.
Definition Force.hpp:101
static constexpr Force< NumericType > Create(const NumericType x, const NumericType y, const NumericType z)
Statically creates a force vector from the given x, y, and z Cartesian components expressed in a give...
Definition Force.hpp:117
constexpr ScalarForce< NumericType > y() const noexcept
Returns the y Cartesian component of this force vector.
Definition Force.hpp:144
constexpr Force(const ScalarForce< NumericType > &scalar_force, const Direction< NumericType > &direction)
Constructor. Constructs a force vector from a given scalar force magnitude and direction.
Definition Force.hpp:69
static constexpr Force< NumericType > Create(const std::array< NumericType, 3 > &x_y_z)
Statically creates a force vector from the given x, y, and z Cartesian components expressed in a give...
Definition Force.hpp:126
constexpr Force(const Vector< NumericType > &value)
Constructor. Constructs a force vector with a given value expressed in the standard force unit.
Definition Force.hpp:205
constexpr void operator+=(const Force< NumericType > &force) noexcept
Definition Force.hpp:186
Force(const Vector< NumericType > &value, const Unit::Force unit)
Constructor. Constructs a force vector with a given value expressed in a given force unit.
Definition Force.hpp:59
~Force() noexcept=default
Destructor. Destroys this force vector.
Force()=default
Default constructor. Constructs a force vector with an uninitialized value.
constexpr Force< NumericType > operator/(const NumericType number) const
Definition Force.hpp:180
PhQ::Angle< NumericType > Angle(const Force< NumericType > &force) const
Returns the angle between this force vector and another one.
Definition Force.hpp:164
Force(const ScalarForce< NumericType > &x, const ScalarForce< NumericType > &y, const ScalarForce< NumericType > &z)
Constructor. Constructs a force vector from a given set of scalar force components.
Definition Force.hpp:63
constexpr Force(Force< NumericType > &&other) noexcept=default
Move constructor. Constructs a force vector by moving another one.
Two-dimensional Euclidean force vector in the XY plane. Contains two components in Cartesian coordina...
PlanarForce()=default
Default constructor. Constructs a planar force vector with an uninitialized value.
Two-dimensional Euclidean vector in the XY plane. Contains two components in Cartesian coordinates: x...
Scalar force component or magnitude of a force vector. For a three-dimensional Euclidean force vector...
constexpr ScalarForce< NumericType > operator*(const NumericType number) const
Three-dimensional Euclidean traction vector. Contains three components in Cartesian coordinates: x,...
Definition Traction.hpp:54
Three-dimensional Euclidean vector. Contains three components in Cartesian coordinates: x,...
Definition Vector.hpp:60
static constexpr Vector< NumericType > Zero()
Statically creates a three-dimensional vector with its x, y, and z Cartesian components initialized t...
Definition Vector.hpp:126
Force
Force units.
Definition Force.hpp:53
Namespace that encompasses all of the Physical Quantities library's content.
std::ostream & operator<<(std::ostream &stream, const Acceleration< NumericType > &acceleration)
constexpr bool operator<(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr bool operator<=(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr bool operator>(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr Acceleration< NumericType > operator*(const NumericType number, const Acceleration< NumericType > &acceleration)
constexpr bool operator==(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr bool operator>=(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr bool operator!=(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept