Physical Quantities  v1.0.0
C++ library of physical quantities, physical models, and units of measure for scientific computing. https://github.com/acodcha/phq
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AngularSpeed.hpp
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1// Copyright © 2020-2024 Alexandre Coderre-Chabot
2//
3// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
4// models, and units of measure for scientific computing.
5//
6// Physical Quantities is hosted at:
7// https://github.com/acodcha/phq
8//
9// Physical Quantities is licensed under the MIT License:
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24
25#ifndef PHQ_ANGULAR_SPEED_HPP
26#define PHQ_ANGULAR_SPEED_HPP
27
28#include <cstddef>
29#include <functional>
30#include <ostream>
31
32#include "Angle.hpp"
33#include "DimensionalScalar.hpp"
34#include "Frequency.hpp"
35#include "Time.hpp"
36#include "Unit/AngularSpeed.hpp"
37
38namespace PhQ {
39
40// Forward declaration for class PhQ::AngularSpeed.
41template <typename NumericType>
42class ScalarAngularAcceleration;
43
44/// @brief Angular speed, also known as angular rate or angular frequency. Represents the time rate
45/// of change of an angle; see also PhQ::Angle, PhQ::ScalarAngularAcceleration, PhQ::Time, and
46/// PhQ::Frequency. Can also represent a component or the magnitude of an angular velocity
47/// pseudovector.
48template <typename NumericType = double>
49class AngularSpeed : public DimensionalScalar<Unit::AngularSpeed, NumericType> {
50public:
51 /// \brief Default constructor. Constructs an angular speed with an uninitialized value.
52 AngularSpeed() = default;
53
54 /// \brief Constructor. Constructs an angular speed with a given value expressed in a given
55 /// angular speed unit.
56 AngularSpeed(const NumericType value, const Unit::AngularSpeed unit)
57 : DimensionalScalar<Unit::AngularSpeed, NumericType>(value, unit) {}
58
59 /// \brief Constructor. Constructs an angular speed from a given angle and time using the
60 /// definition of angular speed.
61 constexpr AngularSpeed(const Angle<NumericType>& angle, const Time<NumericType>& time)
62 : AngularSpeed<NumericType>(angle.Value() / time.Value()) {}
63
64 /// \brief Constructor. Constructs an angular speed from a given angle and frequency using the
65 /// definition of angular speed.
66 constexpr AngularSpeed(const Angle<NumericType>& angle, const Frequency<NumericType>& frequency)
67 : AngularSpeed<NumericType>(angle.Value() * frequency.Value()) {}
68
69 /// \brief Constructor. Constructs an angular speed from a given scalar angular acceleration and
70 /// time using the definition of angular acceleration.
71 constexpr AngularSpeed(const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration,
72 const Time<NumericType>& time);
73
74 /// \brief Constructor. Constructs an angular speed from a given scalar angular acceleration and
75 /// frequency using the definition of angular acceleration.
76 constexpr AngularSpeed(const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration,
77 const Frequency<NumericType>& frequency);
78
79 /// \brief Destructor. Destroys this angular speed.
80 ~AngularSpeed() noexcept = default;
81
82 /// \brief Copy constructor. Constructs an angular speed by copying another one.
83 constexpr AngularSpeed(const AngularSpeed<NumericType>& other) = default;
84
85 /// \brief Copy constructor. Constructs an angular speed by copying another one.
86 template <typename OtherNumericType>
87 explicit constexpr AngularSpeed(const AngularSpeed<OtherNumericType>& other)
88 : AngularSpeed(static_cast<NumericType>(other.Value())) {}
89
90 /// \brief Move constructor. Constructs an angular speed by moving another one.
91 constexpr AngularSpeed(AngularSpeed<NumericType>&& other) noexcept = default;
92
93 /// \brief Copy assignment operator. Assigns this angular speed by copying another one.
95
96 /// \brief Copy assignment operator. Assigns this angular speed by copying another one.
97 template <typename OtherNumericType>
99 this->value = static_cast<NumericType>(other.Value());
100 return *this;
101 }
102
103 /// \brief Move assignment operator. Assigns this angular speed by moving another one.
105 AngularSpeed<NumericType>&& other) noexcept = default;
106
107 /// \brief Statically creates an angular speed of zero.
108 [[nodiscard]] static constexpr AngularSpeed<NumericType> Zero() {
109 return AngularSpeed<NumericType>{static_cast<NumericType>(0)};
110 }
111
112 /// \brief Statically creates an angular speed with a given value expressed in a given angular
113 /// speed unit.
114 template <Unit::AngularSpeed Unit>
115 [[nodiscard]] static constexpr AngularSpeed<NumericType> Create(const NumericType value) {
117 ConvertStatically<Unit::AngularSpeed, Unit, Standard<Unit::AngularSpeed>>(value)};
118 }
119
121 const AngularSpeed<NumericType>& angular_speed) const {
122 return AngularSpeed<NumericType>{this->value + angular_speed.value};
123 }
124
126 const AngularSpeed<NumericType>& angular_speed) const {
127 return AngularSpeed<NumericType>{this->value - angular_speed.value};
128 }
129
130 constexpr AngularSpeed<NumericType> operator*(const NumericType number) const {
131 return AngularSpeed<NumericType>{this->value * number};
132 }
133
134 constexpr Angle<NumericType> operator*(const Time<NumericType>& time) const {
135 return Angle<NumericType>{*this, time};
136 }
137
139 const Frequency<NumericType>& frequency) const;
140
141 constexpr AngularSpeed<NumericType> operator/(const NumericType number) const {
142 return AngularSpeed<NumericType>{this->value / number};
143 }
144
145 constexpr Angle<NumericType> operator/(const Frequency<NumericType>& frequency) const {
146 return Angle<NumericType>{*this, frequency};
147 }
148
150 return Frequency<NumericType>{*this, angle};
151 }
152
154
156 const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration) const;
157
158 constexpr NumericType operator/(const AngularSpeed<NumericType>& angular_speed) const noexcept {
159 return this->value / angular_speed.value;
160 }
161
162 constexpr void operator+=(const AngularSpeed<NumericType>& angular_speed) noexcept {
163 this->value += angular_speed.value;
164 }
165
166 constexpr void operator-=(const AngularSpeed<NumericType>& angular_speed) noexcept {
167 this->value -= angular_speed.value;
168 }
169
170 constexpr void operator*=(const NumericType number) noexcept {
171 this->value *= number;
172 }
173
174 constexpr void operator/=(const NumericType number) noexcept {
175 this->value /= number;
176 }
177
178private:
179 /// \brief Constructor. Constructs an angular speed with a given value expressed in the standard
180 /// angular speed unit.
181 explicit constexpr AngularSpeed(const NumericType value)
182 : DimensionalScalar<Unit::AngularSpeed, NumericType>(value) {}
183};
184
185template <typename NumericType>
186inline constexpr bool operator==(
187 const AngularSpeed<NumericType>& left, const AngularSpeed<NumericType>& right) noexcept {
188 return left.Value() == right.Value();
189}
190
191template <typename NumericType>
192inline constexpr bool operator!=(
193 const AngularSpeed<NumericType>& left, const AngularSpeed<NumericType>& right) noexcept {
194 return left.Value() != right.Value();
195}
196
197template <typename NumericType>
198inline constexpr bool operator<(
199 const AngularSpeed<NumericType>& left, const AngularSpeed<NumericType>& right) noexcept {
200 return left.Value() < right.Value();
201}
202
203template <typename NumericType>
204inline constexpr bool operator>(
205 const AngularSpeed<NumericType>& left, const AngularSpeed<NumericType>& right) noexcept {
206 return left.Value() > right.Value();
207}
208
209template <typename NumericType>
210inline constexpr bool operator<=(
211 const AngularSpeed<NumericType>& left, const AngularSpeed<NumericType>& right) noexcept {
212 return left.Value() <= right.Value();
213}
214
215template <typename NumericType>
216inline constexpr bool operator>=(
217 const AngularSpeed<NumericType>& left, const AngularSpeed<NumericType>& right) noexcept {
218 return left.Value() >= right.Value();
219}
220
221template <typename NumericType>
222inline std::ostream& operator<<(
223 std::ostream& stream, const AngularSpeed<NumericType>& angular_speed) {
224 stream << angular_speed.Print();
225 return stream;
226}
227
228template <typename NumericType>
230 const NumericType number, const AngularSpeed<NumericType>& angular_speed) {
231 return angular_speed * number;
232}
233
234template <typename NumericType>
236 const AngularSpeed<NumericType>& angular_speed, const Time<NumericType>& time)
237 : Angle<NumericType>(angular_speed.Value() * time.Value()) {}
238
239template <typename NumericType>
241 const AngularSpeed<NumericType>& angular_speed, const Frequency<NumericType>& frequency)
242 : Angle<NumericType>(angular_speed.Value() / frequency.Value()) {}
243
244template <typename NumericType>
245inline constexpr Time<NumericType>::Time(
246 const Angle<NumericType>& angle, const AngularSpeed<NumericType>& angular_speed)
247 : Time<NumericType>(angle.Value() / angular_speed.Value()) {}
248
249template <typename NumericType>
251 const AngularSpeed<NumericType>& angular_speed, const Angle<NumericType>& angle)
252 : Frequency<NumericType>(angular_speed.Value() / angle.Value()) {}
253
254template <typename NumericType>
256 const AngularSpeed<NumericType>& angular_speed) const {
257 return Angle<NumericType>(angular_speed, *this);
258}
259
260template <typename NumericType>
262 const Frequency<NumericType>& frequency) const {
263 return AngularSpeed<NumericType>{*this, frequency};
264}
265
266template <typename NumericType>
268 const Angle<NumericType>& angle) const {
269 return AngularSpeed<NumericType>{angle, *this};
270}
271
272template <typename NumericType>
274 const Time<NumericType>& time) const {
275 return AngularSpeed<NumericType>{*this, time};
276}
277
278template <typename NumericType>
280 const AngularSpeed<NumericType>& angular_speed) const {
281 return Time<NumericType>{*this, angular_speed};
282}
283
284} // namespace PhQ
285
286namespace std {
287
288template <typename NumericType>
289struct hash<PhQ::AngularSpeed<NumericType>> {
290 inline size_t operator()(const PhQ::AngularSpeed<NumericType>& angular_speed) const {
291 return hash<NumericType>()(angular_speed.Value());
292 }
293};
294
295} // namespace std
296
297#endif // PHQ_ANGULAR_SPEED_HPP
Plane angle between two lines or dihedral angle between two planes.
Definition Angle.hpp:130
constexpr Angle< NumericType > operator*(const NumericType number) const
Definition Angle.hpp:304
constexpr Angle< NumericType > operator/(const NumericType number) const
Definition Angle.hpp:310
Angle()=default
Default constructor. Constructs an angle with an uninitialized value.
Angular speed, also known as angular rate or angular frequency. Represents the time rate of change of...
constexpr AngularSpeed< NumericType > & operator=(const AngularSpeed< OtherNumericType > &other)
Copy assignment operator. Assigns this angular speed by copying another one.
constexpr void operator*=(const NumericType number) noexcept
constexpr void operator/=(const NumericType number) noexcept
AngularSpeed(const NumericType value, const Unit::AngularSpeed unit)
Constructor. Constructs an angular speed with a given value expressed in a given angular speed unit.
constexpr AngularSpeed(const Angle< NumericType > &angle, const Frequency< NumericType > &frequency)
Constructor. Constructs an angular speed from a given angle and frequency using the definition of ang...
constexpr AngularSpeed< NumericType > operator*(const NumericType number) const
constexpr AngularSpeed< NumericType > & operator=(AngularSpeed< NumericType > &&other) noexcept=default
Move assignment operator. Assigns this angular speed by moving another one.
constexpr AngularSpeed(const NumericType value)
Constructor. Constructs an angular speed with a given value expressed in the standard angular speed u...
constexpr AngularSpeed< NumericType > operator/(const NumericType number) const
~AngularSpeed() noexcept=default
Destructor. Destroys this angular speed.
constexpr NumericType operator/(const AngularSpeed< NumericType > &angular_speed) const noexcept
constexpr AngularSpeed< NumericType > operator+(const AngularSpeed< NumericType > &angular_speed) const
constexpr void operator-=(const AngularSpeed< NumericType > &angular_speed) noexcept
static constexpr AngularSpeed< NumericType > Zero()
Statically creates an angular speed of zero.
constexpr AngularSpeed< NumericType > & operator=(const AngularSpeed< NumericType > &other)=default
Copy assignment operator. Assigns this angular speed by copying another one.
constexpr AngularSpeed< NumericType > operator-(const AngularSpeed< NumericType > &angular_speed) const
constexpr Angle< NumericType > operator*(const Time< NumericType > &time) const
constexpr void operator+=(const AngularSpeed< NumericType > &angular_speed) noexcept
constexpr AngularSpeed(const Angle< NumericType > &angle, const Time< NumericType > &time)
Constructor. Constructs an angular speed from a given angle and time using the definition of angular ...
AngularSpeed()=default
Default constructor. Constructs an angular speed with an uninitialized value.
constexpr Angle< NumericType > operator/(const Frequency< NumericType > &frequency) const
constexpr Frequency< NumericType > operator/(const Angle< NumericType > &angle) const
static constexpr AngularSpeed< NumericType > Create(const NumericType value)
Statically creates an angular speed with a given value expressed in a given angular speed unit.
constexpr AngularSpeed(AngularSpeed< NumericType > &&other) noexcept=default
Move constructor. Constructs an angular speed by moving another one.
Abstract base class that represents any dimensional scalar physical quantity. Such a physical quantit...
NumericType value
Value of this physical quantity expressed in its standard unit of measure.
constexpr NumericType Value() const noexcept
Value of this physical quantity expressed in its standard unit of measure.
static constexpr UnitType Unit()
Standard unit of measure for this physical quantity. This physical quantity's value is stored interna...
std::string Print() const
Prints this physical quantity as a string. This physical quantity's value is expressed in its standar...
Frequency. Inverse of a time duration. See also PhQ::Time.
Definition Frequency.hpp:40
constexpr Frequency< NumericType > operator*(const NumericType number) const
Frequency()=default
Default constructor. Constructs a frequency with an uninitialized value.
Scalar angular acceleration. Represents the time rate of change of an angular speed; see also PhQ::An...
Time. Can represent either a point in time, a time duration, or a period. For the inverse of time,...
Definition Time.hpp:172
constexpr Time< NumericType > operator*(const NumericType number) const
Definition Time.hpp:278
Time()=default
Default constructor. Constructs a time quantity with an uninitialized value.
AngularSpeed
Angular speed units.
Namespace that encompasses all of the Physical Quantities library's content.
std::ostream & operator<<(std::ostream &stream, const Acceleration< NumericType > &acceleration)
constexpr bool operator<(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr bool operator<=(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr bool operator>(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr Acceleration< NumericType > operator*(const NumericType number, const Acceleration< NumericType > &acceleration)
constexpr bool operator==(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr bool operator>=(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept
constexpr bool operator!=(const Acceleration< NumericType > &left, const Acceleration< NumericType > &right) noexcept